Accuracy
Increases Accuracy by 3.
Almost every skill in the game has been retuned for this server. Below are 146 modified skills shown with their exact in-game description at max level. On top of these, a global pass rescaled all Attack-Speed bonuses and removed minimum cast-time floors across every skill.
146 of 146 modified skills
Increases Accuracy by 3.
Enables Shield Defense from all directions.
Increases P. Atk. by 15% when using an ancient sword.
Increases M. Def. by 50%.
For 30 seconds, decreases Resistance to the enemy's buff-canceling attacks by 30%, Resistance to de-buff attacks by 30% and drains 240 MP every second. Increases physical skill MP consumption by 10% and magic skill MP consumption by 30%.
Increases M. Atk. by 30%.
Increases Resistance to buff-canceling attacks by 30 and Resistance to de-buff attacks by 20.
When using a bow, increases P. Atk. by 20% and maximum range by 50.
Increases P. Def. by 20% and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Increases P. Def. by 15%.
Increases P. Def. by 10%, M. Def. by 40%, MP Recovery Bonus by 10%, and Evasion by 3.
When using a dagger, increases P. Atk. and Critical Damage by 15%.
Consumes the enemy's MP with 51 Power added to M. Atk. and addtioanlly causes loss of 660 MP per second for 15 seconds.
Increases P. Atk. by 15%, Critical Damage by 10%, and Atk. Spd. by 10%.
Passively increases Accuracy by 6, Critical Rate by 100, and P. Atk. by 30%.
Ignites nearby enemies, causing loss of 790 HP per second for 15 seconds.
Temporarily increases party members' Crit. Dmg. by 30% and Crit. Rate by 30%.
Buff magic used by the Unicorn Seraphim. Party members' MP regeneration bonus temporarily increased. Effect 3.
Increases Max HP by 100%.
For 2 hours when using a sword/blunt weapon/dualsword, increases one's own Accuracy by 8, Critical Rate by 150, and Critical Damage by 30%.
Increases P. Atk. by 15% when using a bow.
Increases combat spirit to recover CP by 100000.
Increases Atk. Spd. by 33% and absorbs 9% of melee damage dealt as HP.
Increases P. Atk. by 15% and P. Def. by 15%.
Increases Critical Rate by 30% and Critical Damage by 35%.
Increases Speed by 33 and Evasion by 4.
Decreases Critical Damage received by 30%.
Increases Resistance to buff-canceling attacks by 30% and Resistance to de-buff attacks by 20%.
Increases Max HP by 20%, magic damage Critical Damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, Resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%.
Strikes the target with magical cold flame, causing loss of 400 HP per second for 15 seconds.
Increases P. Atk. by 10% when using a sword/blunt weapon. Increases Shield Defense by 30% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
Increases Critical Damage by 15%.
Increases Critical Rate by 25% and Critical Damage by 20%.
Increases P. Atk. by 15% when using a crossbow.
Attacks the enemy with 7698 Power added to P. Atk. Over-hit is possible. Ignores Shield Defense. Critical is possible.
Increases P. Atk. by 15% when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 1112 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and Resistance to Dark by 30. Consumes 12 MP every second.
When equipped with a bow, increases Accuracy by 3, P. Atk. by 10%, and Critical Damage by 20%.
Restores the target's HP with 16380 Power.
Increases Resistance to Dark by 30 and Resistance to Holy by 20.
When using a dual dagger, increases P. Atk. by 40% and the rate of deadly attack by 5%.
Increases P. Atk. by 15% when using a dualsword.
Supplements the user's P. Atk. with 9696 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled.
Increases M. Atk. by 75%.
Passively increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and Resistance to buff canceling attacks by 90.
Increases Accuracy by 4 and decreases the chance of being hit by a critical attack by 30%.
Increases HP Recovery Bonus by 80.
When using a short-range weapon, increases P. Atk. by 20% and Atk. Spd. by 10%. When attacking, has a chance to increases physical skills' Power and Critical Rate.
Increases P. Def. by 50% when HP is below 30%.
Increases P. Atk. by 40% when HP is below 30%.
Summons a dimensional vortex that inflicts Fire damage on the enemy, supplementing user's M. Atk. with 1120 Power. For 30 seconds, decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and Resistance to Fire by 20. Consumes 12 MP every second. Over-hit is possible.
Increases P. Atk. by 15% when using a hand-to-hand weapon.
When using a spear, increases Accuracy by 6 and Critical Damage by 30%.
Increases Resistance to Paralysis and Stun attacks by 30.
Creates a mystical cold flame that does 3140 HP per second for 15 seconds.
Strikes the target with magical cold flame, causing loss of 790 HP per second for 15 seconds.
Passively increases Critical Rate by 30% and Critical Damage by 30%. Decreases P. Def. by 5%.
Temporarily increases party members' P. Atk. by 25% and Accuracy.
Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.
Increases P. Def. by 20% when equipped with heavy armor.
Increases P. Def. by 50% and decreases received Critical Damage by 35% when equipped with heavy armor.
When equipped with heavy armor, increases P. Def. by 20%, Casting Spd. by 71%, and Atk. Spd. by 25%.
Increases P. Def. by 20%, Casting Spd. by 68%, and Atk. Spd. by 25% when equipped with heavy armor.
Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 1120 Power added to M. Atk. For 30 seconds, decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit is possible.
Increases Critical Rate by 30% and Critical Damage by 35%.
Increases M. Atk. by 75% and M. Def. by 30%.
Increases Speed by 33 and Evasion by 4.
Increases Shield Defense by 30% and Shield Defense by 50%.
Increases P. Def. by 20% and Shield Defense by 10% when equipped with heavy armor.
Increases P. Def. by 10% and Evasion by 6 when equipped with light armor.
Increases P. Def. by 20% and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
When equipped with light armor, increases P. Def. by 20%, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Increases P. Def. by 40%, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.
When equipped with light armor, increases P. Def. by 10% and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
Summons a dimensional vortex that inflicts holy damage on the enemy, supplementing user's M. Atk. with 1112 Power. For 30 seconds, decreases Accuracy by 6 and Resistance to holy damage by 30. Consumes 12 MP every second.
Spreads lightning's defensive barrier. Paralyzes the target that attacked you.
Increases M. Def. by 30% and Resistance to magic damage by 20%.
Increases M. Def. by 30% and Resistance to magic damage by 25%.
Passively increases M. Atk. by 95%, Casting Spd. by 15%, and magic critical rate by 300%.
Increases Max MP by 15%, MP Recovery Bonus by 1.5 for light/heavy armor and by 4 for robes, M. Def. by 30%, M. Atk. by 30%, Casting Spd. by 20%, Resistance to Fire/Water/Wind/Earth damage by 10, Resistance to de-buff attacks by 25, and Resistance to buff-canceling attacks by 40.
Increases the user's MP Recovery Bonus by 92.7.
Increases Max CP by 100%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 20%.
Increases the golem's power more by filling him up with special fuel.
Increases Resistance to buff-canceling attacks by 30% and Resistance to de-buff attacks by 20%.
Passively increases Max CP by 100%.
Reflects physical buffs/de-buffs with 30% probability and magic buffs/de-buffs with 10% probability. Requires a shield.
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 8.
Increases Accuracy by 4 when using a spear.
Increases P. Atk. by 15% when using a polearm, and allows an attack on multiple targets.
Attacks the enemy with 6576 Power added to P. Atk. Over-hit and Critical hit are possible.
Increases the power of HP recovery magic received by 12%.
Increases the damage caused by the targeted party member's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%.
Increases Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on the enemy.
Increases P. Atk. by 10% and Atk. Spd. by 20% when equipped with a bow.
Increases P. Atk. by 15% and Casting Spd. by 15% when using a short sword.
Returns 20% of received damage back to the enemy.
Increases HP Recovery Bonus by 5000. While sitting, 1 MP is consumed per second.
Increases P. Atk. and Critical Rate by 20% when using a dualsword.
Increases P. Def. by 30% when equipped with a robe.
Increases P. Def. by 20% when equipped with a robe.
Supplements M. Atk. with 53 Power to decrease target's MP by 450 per second for 15 seconds.
For 2 minutes, increases the user's P. Atk. by 20%, Critical Rate by 20%, Accuracy by 6, and range by 200. Requires a crossbow.
Increases P. Def. and M. Def. by 30%.
Supplement's user's P. Atk. with 4972 Power to create a powerful shock wave that stuns the enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible.
For 2 minutes, increases the user's Accuracy by 6, P. Atk. by 30%, range by 200, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.
Decreases physical/dance skill MP consumption by 20% and reuse time by 10%.
Increases P. Def. by 25%.
Increases Resistance to Fire, Water, Wind, and Earth by 30.
Increases Resistance to Fire by 30.
Increases Critical Rate by 100%.
Increases Resistance to Dark by 20.
Increases HP Regeneration by 20%.
Increases MP Recovery Bonus by 20% and decreases magic skill MP consumption by 10%.
Increases resistance to de-buff attacks by 30% and increases the power of received HP recovery magic by 30%.
Decreases physical/magic skill MP consumption by 5% and reuse time by 20%.
Increases Resistance to Wind by 30.
Reflects 20% of received physical damage back to the enemy.
Increases Max HP by 30%.
Increases M. Def. by 30%.
Increases Evasion by 3.
Increases Speed by 20.
Increases Resistance to Bows by 10 and Resistance to Crossbows by 5.
Increases P. Atk. by 10%.
Increases M. Atk. by 75% and M. Def. by 30%.
Increases P. Def., M. Def., and Max HP by 20%.
When equipped with light armor, increases P. Def. by 10% and Casting Spd. by 5%. When equipped with a robe, increases P. Def. by 10% and Casting Spd. by 7%, and decreases MP consumption for magic skills by 3%.
Increases P. Atk. by 10% when using a sword or blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.
Increases P. Atk. by 15% when using a sword or blunt weapon.
Increases P. Atk. by 15% when using a sword or blunt weapon.
Swings a spear to attack nearby enemies with 4164 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Increases P. Atk. by 40% and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
For 30 seconds, increases P. Def. and M. Def. by 900%, Resistance to buff canceling attacks by 80%, and restricts movement.
Passively recovers HP equal to 80% of standard melee damage inflicted on the enemy.
Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 200%, M. Def. by 300%, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.
Increases Critical Damage by 10%.
Increases Max CP by 20%, CP recovery by 20%, Max MP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%.
Increases HP Recovery Bonus by 134 and MP Recovery Bonus by 70 when sitting.
Increases P. Atk. by 30%.
Increases P. Atk. by 50% and M. Atk. by 200%.
Increases P. Atk. by 50% and M. Atk. by 200%.
Increases P. Atk. and M. Atk. by 15%.
Swings a spear to attack nearby enemies with 5480 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Increases by 2 the damage rate of magic.
Attacks multiple enemies simultaneously with 782 Power added to P. Atk. Requires a polearm. Over-hit is possible.
Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 1120 Power added to M. Atk. For 30 seconds, decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit is possible.
Swings a spear to attack nearby enemies with 27400 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.