Climb 10 Leagues
Become a Legend
Ranked 1v1 fights around the clock against players of your own rating. From the Bronze League up you are a hero, with your own aura colour for every league. No Noblesse, no seasons, no waiting.
How Fights Are Arranged
No queue to sit in and no fixed hours. You ask for a fight, and the system finds a fair one.
Press Search Opponent
At any Grand Olympiad Manager. Every character with the 3rd class transfer can fight, on the main class. No Noblesse needed, no schedule: the arenas are open day and night.
The System Picks Your Rival
It looks for an online player whose league rating is close to yours: Β±100 at first, widening by 50 every 30 seconds you wait. The closest rating goes first, and a player you have fought less this week wins a tie.
They Get a Challenge
The chosen player sees a challenge in the Event window: your rating and league, never your name, plus what a win or a loss would bring them. Your power is only revealed once they accept. They can Accept, Decline, press Not now to be left alone for an hour, or Silence 24h for a full day.
Next, Until Someone Accepts
A decline or no answer moves the search to the next player. If two players are searching at the same time and fit each other, they are matched instantly, with no question asked.
Never Your Own PC
You are never matched against a character on your own IP or computer, so a second window cannot feed you wins.
Real Players Only
Auto-farming, offline, busy (in combat, a store, an event, an instance or a siege) and GM characters are never asked.
Repeat Fights Halve
Each new fight against the same opponent in the same week is worth half of the one before, both rating and rewards.
In the Arena
- βYou enter the arena 60 seconds after both sides agree.
- βAll your buffs are removed on entry and given back when the match ends.
- βHero and Noblesse skills cannot be used, and nobody else's buffs (party, clan or outside) land on a fighter.
- βA fight lasts 5 minutes: defeat your opponent, or deal more damage before time runs out.
- βLeaving the arena or logging out counts as a loss.
10 Leagues, 10 Auras
Every hero league has its own aura colour, so everyone can see your rank at a glance. When you are promoted, your aura changes on the spot.
Hero gear means the hero weapons, Infinity armor and Infinity jewels. Hero buffs (Heroic Miracle, Berserker, Valor) grow one level per league. See the hero arsenal
How You Climb
Elo Rating
Everyone starts at 1000. Beating a player of your rating gives about +16; beating a much weaker one gives almost nothing, and losing to one costs more.
Your League Follows Your Rating
You move up the moment your rating reaches a league, and drop when it falls below. Below Inferno, hero gear comes off (it stays in your inventory).
No Seasons, No Resets
There is no season end that knocks everyone down. Your rank is yours for as long as you keep it.
Stay Active
Every day without a ranked match costs about 14 rating (100 per idle week), never below 1000. A Legend must fight at least once every 7 days.
Free Rating For Playing
The daily task "Fight 5 matches" gives 5 Vote Coins and rating in every league: +30 in Starter down to +2 in Legend. Just taking part lifts you every day, fastest in the lower leagues. Too strong to find opponents? Every 8 minutes of Search Opponent count as one match for the task.
Legend: The Top 3
League 10 is the three highest ratings among Champions who fought in the last 7 days, recomputed after every match.
Paid For Every Fight
Win
45 Olympiad Tokens + 2,000 Champion's Coins
Loss or draw
10 Tokens + 1,000 Coins, if you dealt real damage (about 15% of their HP + CP)
Daily cap
30 paid matches a day; matches above it still move your rating
Daily task
5 matches: 5 Vote Coins + 30 to 2 rating (less the higher your league)
Weekly & Promotion Tokens
Every Monday at 00:00 server time you get Olympiad Tokens for the league you hold, if you fought at least 5 matches that week. The first time you ever reach a league you get its promotion tokens at once. Collect from any Grand Olympiad Manager.
Power Ranks
Every character has a power score: how strong your build really is. Type .power in game to see yours and your rank. It is private for now: only you see it, and your challengers see it in the Olympiad.
Weapon
Your best weapon by tier, worth the most of any slot, plus a bonus per enchant level.
Armor
Counts your weakest piece, so a full set matters more than one shiny chest.
Jewels & Accessories
Every jewel by tier, plus tattoos, talismans, bracelets, belt, shirt and cloak by grade. Boss jewels add extra.
Rebirths & Skills
Each rebirth, each rebirth skill, each Grand Crusade buff you know and each subclass you have held.
Augment & Clan
Augment board skills on your weapon, and the clan, squad and residence skills you have right now.
Status
Noblesse adds 600, hero status adds 1,000 while you hold it.
Rank 1
Bronze
0+
Rank 2
Silver
3,000+
Rank 3
Gold
6,000+
Rank 4
Platinum
10,000+
Rank 5
Diamond
15,000+
Rank 6
Master
20,000+
Rank 7
Grandmaster
26,000+
Gear counts the best item you have ever equipped in each slot, and subclasses the most you have ever held, so taking gear off never lowers your power. Infinity (hero) gear counts in full only while you wear it. Class skills are not counted, since everyone can learn them.
Tips To Rise
- 1Do the "Fight 5 matches" daily task: the free daily rating (+30 in Starter, less in each higher league) keeps lifting you even on a losing streak.
- 2Fight at least once a day to avoid losing rating, and at least once a week if you are a Legend.
- 3Look for new rivals: the same opponent is worth half as much each time in a week.
- 4Play 5+ matches every week so the Monday reward pays out for your league.
- 5In a loss, keep hitting: dealing real damage still pays you Tokens and Coins.
Claim Your Aura
Finish your 3rd class transfer, find a Grand Olympiad Manager and press Search Opponent.